Trading Places

(topic: Money) - While attempting to rescue Dr. Marbles, the kids and Digit crash land on cybersite Nowhere, along with Hacker, Buzz and Delete. As a result of the crash, Hacker is shrunk, and Buzz and Delete become smart. In a race to rebuild their cybercraft and save Marbles, Digit and the kids learn to trade and barter and eventually create a monetary system. But who will finish first?!! The Big Idea: Instead of trading what you have for what you want, you can make it easy to buy and sell by creating a system where you exchange goods for tokens of different fixed values - money!

Rating: 
TVY
Length: 
28 minutes 46 seconds
Presented In: 
Pillarbox
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Appears On:
Children
Computers
Education
Gold
Investment
Mathematics
Science
Animation
Internet

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