A virus ruins the Read family computer and D.W. needs help taking care of her virtual Netkitin pet.
The team learns to use a map as a mathematical tool when Hacker kidnaps Dr. Marbles.
The kids must master the properties of symmetry to stop Hacker from destroying all of cyberspace.
The kids use their skills at measuring length to climb a massive, booby-trapped statue of Hacker.
The kids must decipher a series of poems to free Dr. Marbles and Lady Lovelace from a time machine.
The kids must use the concept of factoring to stop Hacker from stealing an Electric Eel.
When Matt, Jackie & Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them.
Hacker uses a wand to trap Shari. The kids use levers and discover a proportional rule to free her.
Hacker is after a powerful cybermineral. The kids build a bridge to save Marbles from Skull Island.