The kids must balance scales and equations to restore the satellites that Hacker has tampered with.
Hacker detains Inez and forces Jackie to teach him moves and partner with him in a dance contest.
There, some of the young founders of a new semiconductor company were busy talking to silicon suppliers, hounding realtors for office space, shopping for desks and poring over the names of young PhDs they hoped to poach from rival companies when they heard the shocking news: the Soviet Union had just launched the first artificial satellite into orbit around the earth.
The kids must decipher a series of poems to free Dr. Marbles and Lady Lovelace from a time machine.
The kids gather all the information they can to find who has stolen Motherboard's memory integrator.
Hacker traps Digit and the kids in a mini-galaxy of orbs containing eerie creatures called Creepers.
The kids must master the properties of symmetry to stop Hacker from destroying all of cyberspace.
The kids go to Hacker's hideout and use logic to free the Ten Lucky Charms that he has collected.
The kids use algebraic equations to beat Hacker at a contest on cyber-wide television.
Disguised as a gypsy, Hacker lures Digit to a fantastic cyber amusement park and holds him captive.