The kids solve a riddle and complete challenges for Zues after failing to stop Hacker in Greece.
Off to Tikiville to stop Hacker from winning a race and help Creech take a shortcut to the finish.
The kids must demonstrate the importance of the number zero to stop Hacker's fiendish scheme.
When Tobey wins the potato sack race at the field day competition, Becky thinks something is awry.
The kids must stop Hacker from making a Magnetite rocket that will erase Motherboard's memory disks.
The kids rescue the star circuit inventor and stop Hacker from turning out the lights in Cyberspace!
He finds the wonders and perils of kite flying and uses his inquiry skills to help an accused cat.
A terrible cyberglitch afflicts the young prince of the Crab Kingdom and the squad must cure him.