The team learns to use a map as a mathematical tool when Hacker kidnaps Dr. Marbles.
The kids discover the power and speed of estimation when Hacker causes cyberworld to freeze over!
The kids must master the properties of symmetry to stop Hacker from destroying all of cyberspace.
The kids use their skills at measuring length to climb a massive, booby-trapped statue of Hacker.
The kids must decipher a series of poems to free Dr. Marbles and Lady Lovelace from a time machine.
The kids use inverse math operations to find the Eye of Rom that Hacker stole from a pyramid.
The kids must make their way through an intricate series of puzzles to free the daughter of a king.
The kids investigate a crime by interviewing eyewitnesses and recreating the crime scene.
The kids must save a celebrity chef and make delicious dishes to stop Hacker from winning a contest.
The kids must use forensic science to investigate the culprit's footprint who stole a cyberbeast.